I. History
-phonograph cylinder
1889 William Dickson
-live musical accompaniment
by 1900
Early on in sound game
-- need for soundproof housing for movie cameras. Also, stars had to stand
near each other and mikes. Compromised creativity as they were unable to
really move around -- static medium shots became standard
-- As early as 1929,
sound was experimented with again.
Use of multiple channel sound recording
soundmixing
postsynchronization -- Rouben Mamoulian, for example, shot much silently
and then dubbed -- set the standard for dubbing.
-- Musicals and dance
numbers operated in opposite fashion with the music first recorded and
then actors danced to the music
-- Postsynchronizing
dialogue was harder than postsyn. music or sound effects.
-- Refinements in
mixing multiple postrecorded sound tracks resulted in the common use of
background music.
Gradually, other techniques
were refined and invented resulting in such products as stereophonic sound,
Dolby sound, and magnetic tape.
II. Importance of sound
Attention should be
paid to sound as well as to editing, directing, etcetra, as it, too, has
artistic ramifications.
2 types:
Sound provides
a direct sense of reality, no need for interruption of narrative continuity
by titles as in silent films. Tells what must be told, gives greater expressive
possiblities to the speakers. Dialogue physically authenticates the speaker
as an individual. Confirms the audience's assumption that the image projected
is that of a real person and not simply a character.
Cinema v. theater: Dialogue in cinema is a fixed "reality"; same reading and interpretation consecutively. In theater, there are variations on the meaning due to different actors and possibilities of reading and rereading the material in different ways. The words and the performer are less obviously separable in cinema. The sound of the performer is as importatn as the words. Screen personae are established: Jimmy Stewart, Cary Grant, Bette Davis, Mae West, Bogart
Dialogue may be evaluated by:
Narration :
Sound effects:
also synchronous and asynchronous
Background music:
Selective Sound:
The process by which
some sounds are removed from the track while others are retained is "selective
sound." Creates sound perspective. Emphasizes some sounds and not others.
Indicates, perhaps, how a character hears rather than a realistic sound
mix. Helps create empathy/identification with character.
Psychological subjectivity can also be enhanced through distortion combined with amplification. It not only links audience with character but allows the audience to become part of the process
Amplification can also be dramatic rather than producing identification with the character. Such as letting us hear a conversation we wouldn't otherwise hear. Or providing excitement in a chase sequence.
Sometimes sound can create counterpoint (counterpoint is when the various elements of the film contradict each other to provide new meaning).
Can be:
dialogue with dialogue
various conversations
going on at once but we're able to hear one conversation more than others.
dialogue with music
sound and image creating simultaneous meaning. Like montage but simultaneous, more subtle and clear. (For example, in Modern Times one can hear the sheep with also seeing commuters)
silence and image -- tends to distance viewer and make aware of artificiality.
Sound Bridges:
sound can also be
used to bridge images, helping to link differing images and letting audience
realize the connection of images. This bridge can be spatial or temporal.
Sound conventions result
in greater significance than actual words or music convey.
Ex. national anthems
cause reactions, represent qualities of nation.
"Le Marseillaise"
from The Grand Illusion
horror films -- groaning
stairs and doors, eerie music.